2010. november 14., vasárnap

Guide to RP an evil character (by Lashela)

> Why RP an evil person?
Short version: because it's fun!
Long version: because it's damn fun!

The world of roleplay is full of cliches, characters that follow the guidelines. However, sometimes it's fun to break the stablished and play in completely different way. Even in a static world like WoW, you can play the way you want it. So, why spend all day long helping people in worthless quests when you can do whatever _You_ want?

Just have in mind that, when you are evil, there will not be many people around you. It's hard to find "evil friendship". For that reason, try to find someone to play with! You would not believe how many evildoers are out there, waiting their chance to be discovered!

Gawain wrote:

Q u o t e:
Role-playing evil and doing a good job of it is very difficult. Too many people set up evil guilds or create evil characters which in all honesty are nothing more than idiotic thugs without reason nor purpose - anyone can be a thug, only a true master can role-play being really evil.

Evil is not being mean, nasty, rude or confrontational nor does it require you to steal, maim, kill, #**@, pillage or generally act like a jerk. Anyone doing those things all the time would quickly become ostracized by the community in which they live.

Unfortunately, the majority of folk being "evil" are actually just being downright annoying and bordering on harassment in my own experience. Like it or not, Alliance and Horde are essentially good thinking beings (not too sure about the undead of course). Evil people should therefore be in the minority - carefully manipulating things behind the scenes to further their own desires.


Allright, enough with the advertising. Now, to the main guidelines.

> Evil character: definition

From Wikipedia:

Q u o t e:
Evil is a term describing that which is regarded as morally bad, intrinsically corrupt, wantonly destructive, inhumane, or wicked. In most cultures, the word is used to describe acts, thoughts, and ideas which are thought to (either directly or causally) bring about affliction and death — the opposite of life. However, the definition of what counts as evil differs widely from culture to culture and from individual to individual. Some philosophers reject the idea of evil. Plato, for example, argued that that which we call evil is merely ignorance, and that which we call good is merely that which everyone desires.
In some belief systems, evil consists of a willful deviation from a code of laws (written or unwritten) or moral standard, usually ascribed to a deity. According to this definition, people who, for example, reject a certain belief or engage in practices against this code are engaged in evil acts. According to other belief systems, evil consists of intentionally doing harm, and so-called "victimless crimes" should not be considered evil. It is important to note, however, that followers of the first definition believe that these "victimless crimes" do indeed have victims, usually the moral soul of the person committing the act.
The duality of 'good versus evil' is expressed, in some form or another, by many cultures. Those who believe in the duality theory of evil believe that evil cannot exist without good, nor good without evil, as they are both objective states and opposite ends of the same scale.
A similar term, malice (from the Latin malus meaning "bad"), describes the deliberate human intent to harm and be harmful. "Evil", by contrast, tends to represent a more elemental concept; a disembodied spirit that is natural and yet abominable. Whereas "malice" is specifically concerned with the act itself, "evil" is the cause of a malicious act.


Allright, you are evil. Now, how evil are you? It is not enough to go around and kick people randomly (that's being jackass, not evil). First, you need a reason. If you are wicked, why is it that you have become? Madman? When did you lose sanity?

Remember as well that evil people, truely evil does not see themselves as such. It's well known the saying "I'm not evil, just misunderstood". It's for a reason! When you are evil, it's you against the world. They are the bad guys, and you are just trying to find your way.

Sendraks wrote:
[quote]An evil character can be polite, can be very brave, honourable and may even be quite generous.

At the same time they can also be completely unmerciful, brutal and be possessed of something of a superiority complex, wishing to have little or nothing to do with those they perceive as being weaker than them. 


An evil person doesn't have to be unlikable to those they perceive as their allies/comrades. An evil person can be valued by their party as skilled fighter or healer or magic user. They don't necessarily have to be a treacherous, back stabbing fool, but they may wish to place their own agenda above that of the group that could lead to heated debate at a later stage.

A heroic warrior may wish for nothing more than to amass the power and funds necesary to return to his home village, raze it, kill the inhabitants and sow the ground with salt so nothing may grow their again. He may have saved his companions countless times, put down his cloak in puddles for ladies to cross and stood alone against the horde. But this evil sod really, really, really despises the town he grew up in and wants nothing more in life but to one day go home and put an end to all the people who made his formative years a misery, like a well armoured petulent child. He's probably not justified in feeling the way he feels (though in his mind he is justified), but thats his psychological problem. [/quote]

After that, you need a playstyle. A Dark Arcanist? Assassin? Corrupt politician? It can be related to your character class... Or not! As long as it makes sense to you, and you like it, go ahead.

Final word on this: remember that there are as many roleplayings styles as roleplayers. Do not force your style to anyone. Instead, find people who like what you do, and play along with that. Something that you consider utterly silly may be the most exciting experience for another player.

> Classical traits

With a reason, and a playstyle, your evil character can now come to life! However, you need to define some facts about this being, give him some personality. Follows a group of classical traits for evil masterminds:

- Nervous ticks: eyes blinking, mouth in a permanent rictus, repeating a set of movements (like fliping a coin), to mention some. Due to being under continuous hunt, evil people tends to relax little. Hence, they become highly stressed. Nervous ticks are a good way to show this.
- Paranoia: this is a good alternative to "nervous ticks", to show the stress your character goes under. After all, being paranoid does not mean you are not pursued.
- Overconfidence: when characters pursue power, they oftenly see themselves as god-like creatures, someone over the rest of "commoners", and make mistakes by underestimating their foes. Don't be afraid of making mistakes, they can be a wonderful character trait. And, of course, it can all be a part of your wonderful plan...
- Impulsiveness: perhaps by anger, perhaps by lack of thought, perhaps by pride, you can do things without considering later consequences. Who cares? Do what you want, and let no one to stand in your way.
- Distrust: when you are deceived in a common basis, you start losing faith in the rest of the world. Distrust everyone, because they can be after your victories, or perhaps they wish to take advantage of your powers, or skill.. Indeed, trust no one.
- Deceiving: as opposite way for distrust, you are the one who takes advantage of every situation, and manipulate everyone around you. Patience and discipline are your ways: you have all the time in the world to see your plans complete.

Pick one, a few, or them all, and you'll see how your character becomes perfectly shaped now.

> The Laughter:

A part that i think it must be deeply considered, as evil laughter is truly an attittude. Laugh if you want (after all, this is what the chapter is for), but a grim cackling can hit hard in the correct moment.

Some examples of evil laughter following:
- "Kekeke"
- "Heh.."
- "Mwahaha!"

If odds are good to you, laugh! If you have been defeated, send a nasty threat, and cackle! When your scheme starts getting into motion, laugh loudly! If there are storms, or rain, laugh loud! Laugh everytime you can, for laughing strikes fear into your foes' spirit!

> Evil emoting

Now that we have in mind the what, let's focus on the how. First of all, remember that being evil does not give you a special character beyond your skills. You cannot be an evil god from another dimension (you can say you are, though), and kill everyone using your demonic pointy finger of doom. It is allright having some skills as long as they make sense. I'll follow with a few examples:

Body Regeneration -
DO: After a battle, your wounds are healed, faster, or slower.
DON'T: Someone stabs you, and the wound instantly heals. This way, you always fight at the top of the skills: you are immortal.

Competence with weapons -
DO: juggling and balancing in middle of combat, you can aim a hit with extreme precision (aim, not hit).
DON'T: You can deflect arrows with your weapons, automatically disarm people, or fight five to one.  


Spellcasting -
DO: using your sorcerous abilities for some effect. Have in mind, though, which are your skills. A warlock can curse or destroy, but not to heal. A mage won't be able to control demons, and a druid is not skilled with portals and arcane energies (Talking about your "RP Class", not your ingame. You could play a mage saying you are a Warlock, after all).
DON'T: cast if you are being trapped, stunned, hit, or anything that can break concentration. It is called "Art" for a reason. Remember that you need your hands free, as well as verbal communication.

I guess you get the picture.

> Consequences

Yes, they do exist! And probably, they are the most fun part of evil roleplay. If you, somehow, torture / kill / kidnap / blackmail someone, it will be noticed, sooner or later! People will start asking, will interrupt whatever you do. You will be followed, and many "good" players will confront you!

Easy: confront them back! If you with to keep your evil acts secret, make sure nobody discovers that it is you. But if you _are_ discovered, deal with it! A well known assassin cannot walk openly on the streets of a city. They must hide themselves, moving away from patrols, and avoiding direct contact.

> It's all for fun

As last point, remember that this is a game, and the final true goal is enjoyment. If you are not having fun in what you are doing, stop immediately. And remember that the other characters of the environment are players as well, try to keep it fun for them.

This is mostly regarding "victory". In most histories, evil people lose. That is because, after all, we hope to have a good world, someplace enjoyable. And let's face it, things would not be fun if we all were slaves, eradicated from existance, or who-knows-what. For that reason, leave the good guys win! A history is made of several chapters, and if the evil side wins on every chapter, the history loses all interest. Asume compromises, you can even decide OOC the outcome of each chapter! (Hey, that's what i do).

That's all on my small guide to evil roleplaying. I will be improving it on the next few days, so please, post your suggestions to keep this growing!

EDIT:


v1.1
Added a couple of sections (Laughter and Traits)
Corrected a few typos
v1.2
Gawain's thoughts on evil RP quoted.
v1.3
Sendraks explanation on "evil" quoted.
v1.4
New trait: deceiving. Thanks to Methia for the idea.
v1.5
Definition of evil, from Wikipedia - http://en.wikipedia.org/wiki/Evil 

Pod's guide to dealing with OOCers!

During a discussion in Ravenholdt's LFRP channel, it came to my attention that many roleplayers have no idea how to best deal with the people that in some cases ruin our gaming experience - the non-roleplayers. I gave out some advice, and it was suggested that I should write a guide on this. So... here it is!

Let's start with a few examples..

- You're a level 70 human male walking from the Stormwind Auction House to the bank, to get your RP gear. A level 3 gnome rogue named "Stabbahlol" runs up to you and says: "omg level 70 r u imba or waht?!" -

What NOT to do:
"/s (( Reroll non-RP realm ))".
Two wrongs doesn't make one right. Blizzard policy states that NO Out of Character should be in /s, brackets isn't an excuse.

"/w Stabbalol: Stop being OOC. /ignore".
A lowlevel character could be a new player, not only to the realm but to the game as well. And, this goes for most non-roleplayers, he might never had heard about OOC, IC or even RP, and therefore will have no idea what you're saying. It just won't help.

What to do:
"/w Stabbalol: Hey, welcome to the game. Since you're new at this, I might be able to give you some advice, if you like?".
Telling the new player about what kind of realm this is and what's expected of him in a civil manner will help him, and the RP community in so many ways.
1) If the first person he meets gives him a nice view of roleplayers, he's more likely to respect them later on.
2) If you introduce him to the wonderful world of arrpee, you might just have a future roleplayer to add to your ranks. More = better, right?
3) Most of all, as stated above, not everyone knows about the rules. Ignoring doesn't solve anything in this case - the next person he meets might be an OOCer. How do you think he'd turn out then? If he doesn't seem fit for it, you might atleast manage to send him off to another realm before he's too high level to leave.


"/s What is this "EllVeeEll you're talking about? And game? Are you hunting?"
"Stabbahlol says: wtf? :S"
"/w Stabbahlol: This is a roleplaying realm, where we pretend to be our characters. That's why he doesn't know what levels are. :)"
Introduce him to roleplaying! I've done this successfully a few times. I once escorted a newbie player all around the world IC. It started out with "hey can u give me some money im new to this game :)" and ended with the person in question having a last name, a fairly decent background story, and an interest in RP. He had fun, I had fun, everyone is happy.


- You're a troll having an IC conversation with your best pal in Mulgore, and you're wearing your newly made tuxedo. A level 70 tauren warrior named McBeef, wearing epixx from head to toe comes up to you, stops, stands still for a while and says "wtf why are you wearing this [Tuxedo Pants] it has no stats! LOL" -

What NOT to do:

"/w McBeef: Reroll a !!#@ing PVE realm you !!#@ing !*#*%*@@@!"
Violence never solves anything. Same goes for violent behaviour. They might be idiots for not reading the realm rules, but you need to be better than them or he'll never respect a roleplayer ever again.

"/ignore"
Just ignoring the problem doesn't make it go away.

What to do:
"/s Why shouldn't ah wear them? Dey look nice, dont'cha tink? /smile"
Roleplaying back at OOCers is always good. Either they get confused, which is fun for you and the people you're roleplaying with to watch, or they catch on after a while and join in (this is even better, of course). At level 70, you would expect a player to atleast have heard about RP, so it should be doable. If he really doesn't get it, send a whisper and explain it! Remember to be polite about it.


Reporting OOCers.

There are no disguised GM's around, teleporting OOCers to Ragnaros. Blizzard relies on the players to report rulebreakers to them, and this is why reporting is so important. However, quoting the RP realm policy:

Q u o t e:

If you find another player acting in a manner that contradicts the spirit of the guidelines detailed below, you must first verbally request the offending player to discontinue his/her behavior. If the actions continue after this request, only then should a Game Master (GM) be contacted.


Sometimes, you might not be able to reson with the offender in question. You see someone who previously said he'd never do it again having an OOC conversation in /s in the middle of Ironforge, or the one you kindly tried to explain RP to tells you to "go fuk ur mom" (yes, this has happened). In these cases, you should report the player, ESPECIALLY if they' insult you or RPers in general when you ask them to follow the rules. Harrassing RPers is a bigger offense than simply breaking the rules, but don't provoke people just because of that. You might get yourself punished for it. Be the bigger man/troll/gnome, be polite. I can't state this enough.

Well, you sent a whisper to McBeef, telling him about the rules. One minute later, he's spamming lol's and talking about the upcoming patch in /s. What do you do, and how?

In the bottom menu, along with your spellbook and other stuff, there's a button with a "?" on it. Clicking this brings up the ticket interface. From here you choose "Open a new ticket" in the bottom-left corner, choose "Behaviour/Harrassment" and then verbal or physical harrassment. In the case of OOC conversations, it'd be verbal. (There's no specific option to report OOC, but this is what I use and no one has complained so far. ) Now you have an open ticket to write in!

In the ticket, you should add the following:
1) Name of the offender. (McBeef)
2) How did he break the rules? (spoke about OOC things like the upcoming patch in /s).
3) When and where? (around 19:00 gametime).

Being specific will help the GMs find what they're looking for. They have logs, after all. Once they contact you, be nice and answer their questions. Don't yell at them for not doing their job, give them cakes instead. Trust me, they like cakes.
http://i24.photobucket.com/albums/c34/p1x3l4t3d/GMcakes.jpg

If you're wondering what the rules say exactly, you can find the policy here:
http://www.wow-europe.com/en/policy/roleplaying.html


Finally...
Remember, being reported for OOC once doesn't get anyone banned. So don't stop stop fighting for RP just because it doesn't have immediate results. And again, because I think it's the most important thing of all:

BE NICE. Even OOCers are human beings, and some of them might even be roleplayers waiting to happen. Tell them about the rules, tell them to check the official forums for an RP guide (there's one in every RP-realm's forum, usually), and try to get them involved. RP is supposed to be fun, not something you're forced to do, so try to help them understand how much fun it can be.

The RP City project (by Rhashan)

Hello WoW-EU RP community.

I'm here to present more detailed information on an already presented project on these forums: http://forums.wow-europe.com/thread.html?topicId=285171013&sid=1&pageNo=1

On a simple line, The 'Gryphonheart Empire' proposes the creation of a city's lifestyle within the game.
We hope to create a location for RP'ers to enjoy themselves as they go about, doing whatever their characters would do in a lively environment filled with player characters, far enough from the frustrating chance of seeing a 'lol' or 'rofl' in /say.
For this, the Empire will be divided by a multitude of guilds, each with their place in the hierarchy. They are, to this point:

A War Senate guild
A Senate guild
A Nobility guild
An assassins guild
A Praetorian Cohort guild
5 Cohort guilds
5 Cult/Religious group guilds
A Magisters, Historians, Lorekeepers and Archeologists guild
A Merchants guild.
A Tradesmen guild
A Townsfolk guild
A Farmers guild


Some of the guilds already have a leader, others are looking for one. If eventually you want to join us and have an idea for a guild of your own, feel free to let us know and we will gladly consider it.

Note how although we are entitled an Empire we have a Senate. This is due to the lore, as from an Empire we evolved into a Republic with the new leadership.

A basic outline of the lore has already been created, and you can help add to it if you wish:
26 years ago, a Dark Portal was opened in the Blasted Lands. Through this portal, the Orcish Horde came and marched towards the unaware humans.

The nearby town of Sunnyglade, located near the Last Guardian's tower of Karazhan, heard the news about the Portal and a possible invasion. A force of sages, magi, trackers, beastmasters, priests, mercenaries and knights was created to travel to the Dark Portal and see where the Horde had come from.

Entitled 'Expedition of Grand Hamlet', it was originally led by Archmage Mortagar of the Kirin Tor. Soon after entering the Dark Portal, their camp in Draenor was ambushed by Orcs, and the majority of the expedition were slain. The mercenary captain Anarion Bloodrage was one of the survivors capable of leading and took the remainder of the Expedition away from the ambush, ending up in the beautiful lands of Nagrand. There, they decided to set up a camp that would shelter them from the Orcs who pursued them. A magical shield was set up to conceal the location of the hidden camp. Weeks passed, however, and many of the people were too injured to continue moving. The shield was sustained, and those able gathered resources from the nearby pastures. Over time, the people got used to the lifestyle and the small camp became a substantial city, full of traders and merchants. The members of the expedition eventually had children inside the hidden city and a new generation grew. Anarion rose to power until he became the Emperor of the Gryphonheart Empire, named in honor of the Alliance.

26 years had passed, and the once-young and proud warrior became an old man. His pride was now his son Decimus, a warrior of only 22 years, but already of 8 years battle-experience. Decimus enjoyed a comfortable lifestyle, good food and many women, but was always the first rider to charge in battle against the Gryphonheart's enemies.

Lord Illidan's forces traveled the Outland, conquering place after place until they by accident stumbled upon the magic shield protecting the city. Without question, the city was attacked, and soon overwhelmed, for it never needed physical walls when it had magical ones. But now all the magic was drained, the city was left defenseless and fell within minutes.

The survivors escaped, but Anarion stayed behind, guarding his people's retreat. He was never again seen, and presumed dead.

Decimus took control of the remainder of the people, taking all those who survived away from the city's ruins. It was by blind luck that they found the Dark Portal. They had no choice but to go through to Azeroth, seeking revenge and justice for their fallen comrades.

The Gryphonhearts set off to the only place they knew for sure to be safe - the great Nation of Lordaeron. On their way they were surprised to find many camps of the green-skinned Orcs, and almost feared the worst. However, they were even more shocked to find that many of the great cities in Lordaeron had been destroyed and were now full of the walking dead. They were accepted, strangely, by the shadowy, quiet humans in Pyrewood Village, although after a night there, they figured that they'd best spend their nights in Ambermill. Every evening, at around quarter to nine, a mass evacuation starts, until Pyrewood Village is safe again in the morning.


The reason we chose Pyrewood Village is because of it's size, working forge and city walls. The city has the right dimensions to embrace all of our RP'ers desires and is likely to be deserted of non-RP'ers. The evacuation is due to the event that happens in Pyrewood, where when night-time rises, the resident NPC's turn to worgen. The location is not final and discussion is still taking place to find a better alternative. Ideas on this are welcome.


This will go live on the Alliance side of the next RP-PvP server Blizzard releases.
We hope you join our project. It has just begun and the possibilities are immense. All we need are dedicated and patient role-players with team spirit willing to have fun.
We have diplomacy, conspiracies, chubby nobles, religious orders and invasions. Now we want you to make it all more interesting. We want to take you on this trip and make all our wishes come true in this game.

Feel free to ask any questions you might have, and please visit our forums at http://z4.invisionfree.com/wowrpproject/

I bow humbly and hope for your help. I also hope Blizzard gives us a little push and posts this on their community watch, you can help us with that by clicking the biohazard symbol on the top and requesting that they do so.

Open RP - A quick guide (by Lorya)

"Open RP" - a small guide.


Q u o t e:
This day it's raining in Stormwind. The sky is almost black and the wind is strong, and even though its early evening the thick clouds makes its quite dark.
It's just one of them days where people hide in their houses, lights up a fire and gathers their children for a storytelling-moment.

Or if you are alone, the ligh-up bar in Old Town feels very tempting and inviting.
And thats exactly what Titika thought as well.

The young draenei enters the warm room and looks around at the crowded place.
A open fire is spreading a nice warmth in the tavern, and it gets even warmer as she walks up to the bar and smiles at the gnomish bartender.

"I'd like a glass of wine please, please miss. I need something to warrm myself up with, yo'see"
The draeneis white hait lays in a perfect wave on the top of her head and her dark skin is young and lacking any bigger scars. Her smile is perfect, but doesn't give the full confident of being honest.

The lady gnome pours red wine from the bottle into a perfectly clean glass and bows gracefully after receiving a good tip from the draenei.


This would be the first post in a Open RP thread, the opening to a unknown story that is supposed to involve other people.
What did I think about when I created this post?

1. Description:
My text is not long. Yet it involves alot of fact about the surroundings.
You can find answers to these question in my opening post:

-What kind of day is it, what is the weather like?
-Where does the scene take place?
-How is the atmorphere inside the tavern?
-Who is the bartender?
-Is it crowded?
-How does my charachter look like, and is there any hints of her personality in the describtions?


I don't have to write all this. I could have told exactly the basics of the story with only a few sentences; "The draenei walks into the bar in Old Town. She orders a glass of wine from the bartender and looks around the room."

This as as well an opening and invitation for another person to join the RP, but it doesnt give the feeling, doesnt give the information and atmosphere, and most likely will not catch anyones attention. Note though that there is no right or wrong in how do roleplay or how to write.

The Charachter:
What charachter will you be using? And what would make your charachter speciall, what gives him or her a personality? Try to involve that in your text somehow. It can be easy things like glowing eyes, a dark hood, a specific pet or an accent. Your fantasy is your biggest tool!

Spelling:

This is not the most important thing, allthough its very easy to instead of getting the feeling of someone's post , getting confused or annoyed by bad spelling. It's hard to create a flowing story when the reader has to read the sentences two times to understand.
It doesnt take long to read through the text you have been writing.
A tip for quick spellcheck is to copy your text into for example "Word" and use the spell check program there. If you use firefox it's even easier to install the spell-check plugin that checks everything you write directly.

Action:
I clearly miss this is in my post. You need some kind of action to open up a scence in where other charachter can attend.
What would make someone interested in my charachter? Why would someone that walks into the bar give Titika any attention?

For example, I could add this:


Q u o t e:
After looking around a while she founds an empty chair. Slowly she walks over to the table and sits down, looks at her wine for a few seconds before taking a small sip.
Pleased, she leans back at the wooden chair but to her surprise one of the back legs suddenly breaks under her, and helpless she falls backwards.
Confused she blinks her eyes a few times, noticing she sits on the floor. And that she accidently spilled her wine all over the table.
"Bugger... "


There is alot of ways to interfear with my roleplay here:

-She spilled her wine. Perhaps buy her a new glass?
-Help her up from the floor
-Ask if she is alright
-Laugh at her
-Give her a glass of water because your charachter misstakes her for being drunk


Reading:
Make sure you read other posts carefully. If a misstake due to misreading happends, it can too easily confuse the roleplay, and its hard to fix afterwards. This will most likely as well force the author to go OOC and explain his or hers recent post.

OOC:
Big No. This ruins the feeling in a very abdrubt way, and can most likely change the roleplay to a ooc discussion. Try to avoide it as much as you can!

Other:
-If you choose to be part of an open roleplay, then try to be part of it. Don't write somethng in a haste, and forget about that you actually took part of the scene. This lowers the quality of the whole roleplay alot and can in the worst case kill it.

-Try to invite the person you roleplay with to answer and act by action or questions. It's ofcourse depending on the situation.

-Don't power emote. As well as in game it's really annoyong for someone to get their charachter roleplayed for.

-Make the scene live! Instead of answer with "Yes, I do come here often...", answer with: The little gnome blushes a little and peered up at the elf. "Yes, I do come here often..." She smiles slightly.

So, you want to write Roleplaying posts, eh? (by Valalerin)

So, you want to write Roleplaying posts, eh?

Well then, you’ll have to pay some attention.

Writing Roleplaying posts is not something you can churn out in two minutes, if you do, then… Please don’t. Writing a good post needs something more than a long string of talking followed by the word ‘said’.

This little guide here, I put stress on little, is going to give you a healthy handful of tips and tricks to writing splendid, spondiferous and arty-farty roleplaying posts.

Section I: Characters.
Part I: What is a Mary-Sue?
Part II: Action, Reaction.
Part III: So, what can I do?
Section II: Hostility and combat.
Part I: More on Action, Reaction.
Part II: Combat.
Section III: The Post.
Part I: Length.
Part II: When to Post.
Part III: More on them there posts.
Part IV: Over-Description.
Part V: God-Emoting.
Section IV: End.

Section I: Characters.

Part I: What is a Mary-Sue?

A Mary-Sue is the nickname given by Roleplaying communities for characters that are… Well… Laughable. A Mary-Sue is a character that is often invented by newbies to roleplay (I use newbies not offensively, I use it as a term for someone new) and they usually involve a great deal of God-emoting (more on that later) and general poor thought.
Things you think are cool and original, are usually over-done, droning and boring now. Originality is no longer in cool and amazing, it’s in the subtle undertone.

Things that are common to Mary-Sues:

A name consisting of two words put together. Killstab, Nightrogue and Shadowdagger might all sound thrilling, but they are not names your mother or father would give you, ever. Feel free to have nicknames for your character, but put a clear distinction between nickname and actual name.
For instance: Clarence “Thunderface” McRawdy. Not just Thunderface, as Thunderface is not a name.

Extreme amounts of good looks. Having an attractive character is OK, having an attractive Pirate is devilishly odd, having an attractive Orc is ridiculous. If you’re going to have a good-looking character, be sure to have a damn good reason they’re good looking, like they’ve never fought a day of their lives, or their parents are rich lords who pamper them with beauty potions.
You do not just ‘be’ beautiful, you need a reason to be so.

Hideousness is equally daft. Having a gorgeous character is disappointing, having a moldy, festering pile of scum is almost as. If your character is overtly ugly, you need a reason. He was burnt in a fire, he got crushed by a stampede of Kodos… He bashed his own face in with a mallet. Any reason, so long as there is one.

Imperviousness to weakness. All races have a weakness… Blood Elves have an unstoppable lust for the Arcane, Gnomes are short, Dwarves love beards, Humans have biceps bigger than their heads. Make sure your character’s racial disadvantages are also there, you can use methods to detract from them, but they must still be there.
Also, for those who will undoubtedly say “My Blood Elf doesn’t crave Arcane” he is not a Blood Elf, he is a High Elf.

Cross-Breeds. Don’t exist. There is only one recorded type of inter-bred creature in Warcraft lore, the half-Ogre, half-Orc variant. No other type exists. There are no Halflings, half-Elves or Dwarf Trolls, as interbreeding is NOT something that happens in Warcraft.
But, if you want to make a half-Ogre, half-Orc character, you MUST read up on their lore and how they’ve either all or mostly all died out now.

Cybernetics. Cybernetics don’t exist in Warcraft either, so trash that bionic arm, robotic eye and electronic leg. Gnomish technology, as far as can be discerned, is not at a human/cyborg level. They can make mechanical suits, but I haven’t seen any Gnomes that are actually part machine.

Pointless wealth. If your character is rich: He needs a reason. I can’t stress this fact enough, a character with a great deal of money must have a well-paying job. Your farmer will not have the money to buy a solid gold suit of armour, so bin that idea pronto.

Telepathy. Please, no. However cool and neat-o this ability is, it isn’t something your character should ever have. It can be used and abused in so many different ways.

Always succeeds. Never failing is something nobody can do, your character cannot succeed at everything they try, they must fail sometimes.

Relations to canon (Lore) characters. No. No, no, no. No. You are NOT Uther’s son, you are NOT Arthas’ brother and you are NOT Illidan’s grand-daddy. Your character is not related to a major lore character. Minor ones you can get away with like son of the innkeeper of Goldshire, or brother of that crazy guy in the Wetlands. But not major, ever.

There, that’s about all I can think of… Also: It’s ok to be a good guy. Not everyone has to be bad, you can be good too. Personally, my characters are usually bad because I’m good at being a bad-guy (I know when to fail, and when to succeed), but if you wanna make a good guy – Please do!

Part II: Action, reaction.

A character must react according to the character’s current state of mind and personality. Not your own. If you don’t like someone’s character you cannot suddenly make your character challenge that one to a fight to the death. Characters need motives, a good story lays down a lot of possible motives, a bad one has none and results in characters doing nothing, or acting out of character.
If somebody just punched your character in the face, but you yourself like the character that did so, your character will not chuckle and smile, he will get angry. I’ve seen too many stories where the guy stirring up trouble simply can’t because people are… Immune to irritation.

Part III: So, what can I do?

Well, almost anything that isn’t ridiculous. Your character CAN be powerful, but not infinitely. Your character CAN be beautiful, but not infinitely. Your character CAN be lucky, but not infinitely. Basically, your character can be absolutely anything… Just not too much.

You know you’re going too far when: Your character can take on massive legions of hellish demons un-aided… And win.
Your character hates everyone and everything… For no particular reason.
Your character has unimaginable amounts of wealth… And sells flowers for a living.

Keep it sane.

Section II: Hostility and combat.

Part I: More on Action, Reaction.

Your character will not suddenly start attacking someone for looking at them funny. Some of you might point to my character and how he’s always picking on people, that’s because my character really does want nothing to do with anyone at all. He wants everyone to be against him so that nobody misses him when he dies. And he’s also mentally unstable, he truly believes his only purpose is to fight until something kills him.

Back on topic… A character will fight someone if they have deeply offended them, or that character is obliged to attack them. (A Paladin sees a Warlock summoning demons for example, or a Scarlet Crusade sees an Undead). A character will not start smacking the face off of someone because you don’t like the person writing.
Your character will not suddenly insult someone because you think the story is boring. Those sorts of things tear the story in random, often poor, directions and usually result in the story… Collapsing sadly. Do not ever kill an Open RP, please.

Part II: Combat.

Fights should always commence in a form relative to this one:

Character A begins an action.
Character B evaluates whether or not to be struck OR how badly to be struck by the attack.
Character B begins an action.
Character A evaluates whether or not to be struck OR how badly to be struck by the attack.

And so on until one character is victorious, or the other runs away.
Cutting corners is unacceptable. You can NOT decide whether or not your attack lands, how severely it lands or if it kills someone. You can IMPLY the strength of an attack, the accuracy of an attack and the lethality of an attack through your writing.

“Strikes with deadly accuracy”
“Lunges with feral might”
“Darts forward, aiming for the neck”

Those describe just how the action rolls out, and gives the other writer a better idea of how the event should happen. As another note on this: You cannot have every single attack really strong, really accurate or really lethal. Nor is it nice to simply alternate. Think about how real fights happen: There are fake-out punches, and there are damage-dealing punches. Quick shots meant to do nothing, and big smacks meant to do punishment.

Section III: The Post.

Part I: Length.

As a simple rule, an introduction to your character should be approximately 5 paragraphs long. This gives you chance to describe your character, and your character’s initial actions.
A post after the introduction should usually be about 3 paragraphs long, as your character’s physical status has already been described.
The opening post to start an Open RP should be about 7 paragraphs or more, giving time to set the scene, describe the character and the actions taking place.

Deviate from this as much as you may, it is only a guideline.

Posts should NEVER be: One line, one paragraph or one word.

Ever.

Part II: When to post.

You should never post if there is nothing to post to. If you can’t think of about 3 paragraphs of text to post in, simply don’t. It doesn’t matter how frequently you post at all, as long as you post when you’re… Posted to? I suppose.

Also, do not turn Open RPs into one-on-one RPs. A good, polite rule is to have a maximum of 4 posts between two people before waiting for someone else to post… To clarify:

Person A posts.
Person B posts.
Person A posts.
Person B posts.
Person A and person B wait for Person C to post before posting any more. 


A one-on-one RP is tricky to involve your character into, as it involves simply watching the actions unfold, and that is… Boring.

Also, when joining Open RPs, to avoid situations where it becomes a one-on-one, you MUST have your character interact, either directly or indirectly. Posts like:
“Character observes character from the shadows, completely unseen.”
Basically mean that the character being observed… Can’t post, as he doesn’t know he’s being watched.

Part III: More on them there posts.

A good post is not all dialogue. In fact, a bad post is all dialogue, a good post is primarily description, as that is what keeps a story flowing. Nobody likes reading conversations, people like imagining what is happening. If the scene only seems to involve a lot of talking, then include the actions your character performs whilst talking, their expressions, the surroundings and how they reflect on the situation… Anything!

Also, if you’re RPing a combat scene, we all know that it’s hard to fill out 3 paragraphs based on one action, so you fill it out with other decorative things like exactly how your character strikes, what damage your character hopes to inflict, the footwork of your character, how the character’s weapon of choice shimmers in the surrounding dim light cast down from an Eastern sun.

You can make even the simplest actions beefy.

But…

Part IV: Over-Description.

Over-Description is when you dive into far too much detail about a particular object, situation or action. For instance, you could overly describe your character’s hair by comparing it to far too many things, or you could overly describe the surroundings by going into the exact detail of the kinds of birdsongs you can hear, or anything like that.
As a general guideline, three sentences, complex or simple, describing a single ‘thing’ is over-description.

Over description is almost as bad as under-description, so try to avoid it. Yes, this somewhat contradicts the above, but that’s about using filler for posts ;)

Part V: God-Emoting.

God-Emoting is enforcing a particular reaction upon an opposing character. God-emoting can be very slight, or very major. Some major God-emotes are:
Character kills opposing character.
Character kicks opposing character in the face.
Character steals money from opposing character.

Some minor God-emotes are:
When you look at character, your character feels happy.
Character’s smile makes your character think of childhood.
Character’s hair reminds your character of the ocean.

You cannot inflict action nor thought unto another character, only your own. You can imply the effects, however.

Character attempts to kill opposing character with a strike through the heart.
Character leaps in the air to try and kick opposing character in the face.
Character slowly tries to sneak character’s hand into opposing character’s pocket to steal opposing character’s wallet.

Character has an interesting gift of making most people around her happy.
Character’s smile is reminiscent of that of a child’s.
Character’s hair looks like a wild ocean wave.

So remember, be suggestive, not imposing.

Section IV: End.

Well, that’s about all I can think of for a guide to posting RP posts on these here forums… If everyone were to take heed and understand, then these boards might return to quality similar to that of the Golden Age of the boards, which was flushed away when they were updated.

Such a shame… So many epic Open RPs…

Ah well, we can always make some more.

Also, if there is anything you feel needs adding, or you think needs correcting or improving or is just not clear or not right... Please, don't hesitate to tell me. I'll try to keep this guide updated, no promises though.

Aging in Wow (by Swan)

I posted this one the Sha'tar's realm forum and it was requested there that I posted it here aswell. Though I'm quite sure it has been posted here before, I couldn't find it using the search function. So here it is:

Tables concerning ages of the different races as written in World of Warcraft the Roleplaying Game by Sword & Sorcery. Please note that I have removed jungle in front of troll and Ironforge in front of Dwarf to make the tables look better. Also note that this is just one source of lore concerning aging and there are some that speaks against this one. For example Night, High and Blood elves has only been mortals for about five years and thus not aged until then. It’s not stated anywhere if adulthood is a metal state of responsibility and maturity or if it means when the body as come to the stage where the individuals are able to reproduce.
Hope this can be to any help when creating your characters.

Swan

World of Warcraft the Roleplaying Game:

Table 7-2: Random Starting Ages

Race..............Adulthood....Healer/warrior/paladin....Rogue/Scout/Tinker....Arcanist
Forsaken*....-.....................-........................................-...................................-
Goblin..........20 years........+1d6.................................+2d6...........................+1d6
Gnome.........40 years........+4d6.................................+6dd...........................+9d6
High Elf.......60 years........+4d6..................................+10d6.........................+6d6
Human........15 years.........+1d4..................................+2d6..........................+1d6
Dwarf.........40 years.........+3d6..................................+7d6...........................+5d6
Troll...........17 years.........+1d6..................................+2d6...........................+1d6
Night Elf....300 years.......+5d6..................................+12d6.........................+6d6
Orc............20 years..........+2d4..................................+2d6...........................+2d6
Tauren......50 years...........+1d4.................................+3d6...........................+2d6

* Forsaken do not age, as they are already dead.

Table 7-3: Aging Effects
Race.............Middle Age...Old................Venerable…..Maximum Age
Forsaken*....-.....................-.....................-................... -
Goblin..........40 years........58 years.........73 years.......+2d10 years
Gnome.........100 years......150 years.......200 years......+3d% years
High Elf.......175 years......263 years.......350 years......+4d10 years
Human.........35 years........53 years.........70 years......+2d20 years
Dwarf..........125 years......188 years........250 years.......+2d% yeas
Troll............30 years.........47 years.........69 years.........+1d10 years
Night Elf.....500 years.......650 years.......700 years.......+5d% years
Orc.............40 years..........65 years.........80 years.........+2d20 years
Tauren........75 years.........95 years.........110 years........+4d10 years

* Forsaken do not age, as they are already dead.

Branwyn's guide to RP items

Greetings fellow RPers. As I've spent the last couple of weeks hunting down items that would help me RP I've decided to write up a little post and hopefully help people looking to acquire similar items should they desire to do so.


Introduction
*****************************************
My search for RP items stared a while back when I was deciding the fate of Branwyn. I was looking for a hat that would fit the outfit I've chosen for her. For this specific reason I had installed Wow model viewer, an application supposedly able to show you all the items in the game. ( I've later discovered this not to be completely true )

If you feel such "window shopping" as being cheating than don't do it, otherwise it's a great tool for dressing up your character for RP.

I realize that the list below is far from complete or being faction balanced for that matter. So please feel free to contribute.

Kind regards,


Branwyn.



How to RP item hunt
*****************************************
Rule of thumb? Control - click all equiptable quest rewards. I've found myself regretting choosing items that sell well over something I've later found to be a great looking RP items on many occasions. One such item is the [Hooded Cowl] from Tarren Mill.

Especially follow the above rule with gray items. Most people don't bother with them as they sell for nothing, but I've found that some of them are perfect RP items.


Outfits
*****************************************
This is where anything goes and as far as I consider myself to be a typical girl here, it's really not a subject I would like to get into too specifically. Maybe a word or two about shirts. A very good way to get a nice collection of them is to create a character of each class that you can, run to the closest mailbox and send yourself the starter outfit before deleting the character. Short of being lucky with the AH there is no other way to obtain the start-up wardrobe.

Additionally, I've found that there are shirts in game that are not listed when browsing the wow model viewer. Such would be the Sleeveless T shirt.

You can find some examples of what I like to wear bellow.

Main hand
*****************************************
[6] Farmers broom - http://www.wowhead.com/?item=3335
[7] Farmer's shovel - http://www.wowhead.com/?item=3334
[12] Broken Wine Bottle - http://www.wowhead.com/?item=6651
[21] Cookie's tenderizer - http://www.wowhead.com/?item=5197
[25] Pitchfork - http://www.wowhead.com/?item=1485
[36] Last years mutton - http://www.wowhead.com/?item=19292
[45] Fish - Rockhide Strongfish - http://www.wowhead.com/?item=19808
[56] Last months mutton - http://www.wowhead.com/?item=19293
Minning pick - Sold

There are a ton of nice items to help you RP for main hand. I've listed some that are relatively easy to acquire and quite unique. While I was grinding for the farmers shovel I was pretending to be a fisherman's wife gone mental over farming poluting the costal water. So I slapped them all with a fish in mainhand and a fish in offhand for an hour. Note that there is level 30-ish mainhand fish mace too.



There is two handed magical torch you get from quest in searing gorge. Looks like lv 49 blue staff except that it in fact does iluminate area in dark (you can even see gren ligth effect in the floor in normal ligth conditions). - http://www.wowhead.com/?item=10515
Contributed by: Leafdagger and Kaldorhian


Off hand
*****************************************

* Flowers
Wildflowers - http://www.wowhead.com/?item=3421 and http://www.wowhead.com/?item=3422
Roses - http://www.wowhead.com/?search=roses
Both are sold in Stormwin City and Thunder Bluff with the exception of:
Bouquet of Red Roses - http://www.wowhead.com/?item=22206


* Light sources
Grayson's Torch - http://www.wowhead.com/?item=1172 ( Very easy to obtain, both factions )
Nolkai's Lantern - http://www.wowhead.com/?item=23844
Everglow Lantern - http://www.wowhead.com/?item=5323
Eerie stable lantern - http://www.wowhead.com/?item=6341
Beacon of Hope - http://www.wowhead.com/?item=30857
Deep Core Lantern - http://www.wowhead.com/?item=9393
Torch of Austen - http://www.thottbot.com/?i=6748
Wand that looks like a torch. This is great for casters as it allows you to hold a light source, while still having a dagger/sword equipped and sheathed. contributed by Drustai


* Other offhands
Captains wheel shield - http://www.wowhead.com/?item=16788
If you are doing the Westfall torch quest and cant decide between the stearing wheel shied and the torch tke the torch. It's the only one in the game (that i know off). You can always get the Desolace quest stearing wheel later on.
Fish - http://www.wowhead.com/?item=19808
Tork Wrench - http://www.wowhead.com/?item=11855

* Flasks
- Nightglow Concoction - http://www.wowhead.com/?item=3451
- Tier of Grief - http://www.wowhead.com/?item=5611
- Tears of Heaven - http://www.wowhead.com/?item=29274

* Stick of dynamite
- Thermotastic Egg Timer - http://www.wowhead.com/?item=9644

* Mugs
- Mug O' Hurt - http://www.wowhead.com/?item=4090
- Ritual Stein - http://www.wowhead.com/?item=15972
- Seer's Fine Stein - http://www.wowhead.com/?item=7608

* Bags
- Furbolg Medicine Pouch - http://www.wowhead.com/?item=16768
- Khadgar's Knapsack - http://www.wowhead.com/?item=29273

* Bones
- Stitches' Femur - http://www.wowhead.com/?item=3360

* Books
There are also various books that can be held in offhand. http://www.wowhead.com/?search=tome


Other items
*****************************************
Elune's Lantern - http://www.wowhead.com/?item=21540
Non-equiptable and with a 24 hour cooldown but still it's nice being able to cast a spotlight like that.

Flint and tinder - sold most everywhere. If you like to take your character on fishing / camping trips this is a must.
First mate hat - http://www.wowhead.com/?item=2955 Nutoriously hard to get, but a must have if you're planing to look like a true pirate.


Blood Elf Bandit Mask -- http://www.wowhead.com/?item=23909
Drops off the stealthy blood elf bandits! Pretty hard t' get mesays, but aye, well worth the effort! Arrr.
contributed by Argontus

Dartol's Rod of Transformation - http://www.wowhead.com/?item=5462 Alliance only quest item.
contributed by Kaldorhian

Outfit examples
*****************************************

* Casual
Simple dress - http://www.wowhead.com/?item=6786
Canvas shoes - http://www.wowhead.com/?item=1764
Azure Silk hood - http://www.wowhead.com/?item=7048
Canvas gloves - http://www.wowhead.com/?item=1767

( I often offhand a torch and walk around Thunderbluf at night )


* Exploration
The treasure hunter's outfit
Crochet hat - http://www.wowhead.com/?item=8749
Crochet vest - http://www.wowhead.com/?item=3943
Crochet pants - http://www.wowhead.com/?item=3941
Crochet belt - http://www.wowhead.com/?item=3936
Everlast boots - http://www.wowhead.com/?item=10359
Brewer's gloves - Quest reward ( horde only )

Should you be lucky enough to be able to equip leather armour than go for the worn leather set.


* Festive
( Red ) Festival dress - A recipe for these is given as a quest reward for fanding in 5 Ancesrtial Coins in Moonglade as part od the Lunar festival celebrations. A friendly talor can make there. Recepies can be picked up by anyone and given on as they do not soulbind. - http://www.wowhead.com/?search=festival+dress

Green, Pink, Purple dresses are by deafult given as quest rewards for the same amount of returned coins. There are also pant suits available in different colors. - http://www.wowhead.com/?search=festive


* Fishing
Crochet hat - http://www.wowhead.com/?item=8749
Deckhand's shirt - http://www.wowhead.com/?item=5107
Solliden's trousers - http://www.wowhead.com/?item=4261
Knitted Sandals - http://www.wowhead.com/?item=792
Canvas gloves - http://www.wowhead.com/?item=1767
Apprentice Shirt - Starting item


* Formal / Special atire
For formal atire seek Geenia Sunshadow in Nighthaven, Moonglade. She is a "Speciality Dress Maker". Here are the things she sells. http://www.wowhead.com/?npc=4184


* Dating
Lovely ( Red, Black, Purple, Blue ) dresss - http://www.wowhead.com/?search=lovely
Darkmoon flower - http://www.wowhead.com/?item=19295 or black rose http://www.wowhead.com/?item=3420 goes along nicely.

Should you be lucky enought to get a Lovely Black Dress ( mine cost 50g ) I find the Black Ogre Kickers http://www.wowhead.com/?item=1678 to be the perfect shoes. 


NPC lookalike
*******************************
Stormwind
Imperial plate set - http://www.wowhead.com/?itemset=321
Eerie stable lantern - http://www.wowhead.com/?item=6341
I am not yet sure about the weapon


Orgrimmar Grunt: - contributed by Lazhag
Sentinel... or Wardens... Leather combined with Cabalist... shoulders.
I made the experience that I am almost invisible wearing that in Orgrimmar . ;)


Scarlet set: - contributed by Wallain
Head: http://thottbot.com/?i=3797
Shoulder: http://thottbot.com/?i=3612 Alt: http://thottbot.com/?i=53096
Chest: http://thottbot.com/?i=9337
Tabard: http://thottbot.com/?i=53537
Wrist: http://thottbot.com/?i=4153
Hands: http://thottbot.com/?i=3525
Waist: http://thottbot.com/?i=4186
Legs: http://thottbot.com/?i=4441
Feet: http://thottbot.com/?i=13096


Other outfits
*******************************
If you're looking for a set of mail that actually looks like chainmail, I advise getting the Eroded Mail grey set, although I'm unsure on the shoulders, and refuse point blank to wear the circlet.

Eroded Mail Armor- http://www.wowhead.com/?item=25365
Eroded Mail Belt- http://www.wowhead.com/?item=25366
Eroded Mail Boots- http://www.wowhead.com/?item=25367
Eroded Mail Bracers- http://www.wowhead.com/?item=25368
Eroded Mail Circlet- http://www.wowhead.com/?item=25369
Eroded Mail Gloves- http://www.wowhead.com/?item=25370
Eroded Mail Pants- http://www.wowhead.com/?item=25371
Eroded Mail Shoulderpads- http://www.wowhead.com/?item=25372
Contributed by Speedhorn



My preffered 'high' level gear:

Head: http://thottbot.com/?i=3797
Shoulder: http://thottbot.com/?i=53096
Chest: http://thottbot.com/?i=18812
Tabard: http://thottbot.com/?i=53537
Wrist: http://thottbot.com/?i=8207
Hands: http://thottbot.com/?i=5041
Waist: http://thottbot.com/?i=15874
Legs: http://thottbot.com/?i=18584
Feet: http://thottbot.com/?i=15973
Weapons: http://thottbot.com/?i=52022 // http://thottbot.com/?i=10540 // http://www.thottbot.com/?i=37263 // http://www.thottbot.com/?i=3567 // http://www.thottbot.com/?i=4578
Shield: http://www.thottbot.com/?i=3653
Contributed by Wallain


The Bloodsail's buccanners set:
http://www.wowwiki.com/Bloodsail_Buccaneers
Contributed by Nic


Rogues
*******************************
As per suggested bellow when completing a level 52 quest The Azure Key take the Ebon Mask http://www.wowhead.com/?item=19984 as it is the only black mask available till level 60.

For rogues - if you are not level 52, you might want to get one of those Defias masks.
http://wow.allakhazam.com/db/item.html?witem=7997&locale=enUS;source=live
It's a quite all right drop rate from random Defias in Westfall, or in the Deadmines, if you are high enough. Although be aware, that it's red. Contributed by: Thygore

Chest
*******************************
Contributed by: Thygore
I've cursed a million times for selling a (imho) nice vest, that can be quested.
This vest is called: Banshee Armor
http://wow.allakhazam.com/db/item.html?witem=5420&locale=enUS;source=live
It's for Horde, you get it from The Demon Seed