Good characters contribute greatly to the community,  without absolutes there can be no conflict and clash of views and  without that there is little role-play. Again, when player makes grave  mistakes the role-play turns into drama and is hardly enjoyable. This  guide is mostly meant to illustrate the different ways of role-playing  good: it is not all about smacking people with a big hammer! 
 Alignment  
Again, D&D system doesn’t provide enough nuances so I have  decided to talk about archetypes rather than alignments. Not to anger  the D&D fans I will say which alignment I believe fits with each  archetype. (N – neutral, NG- neutral Good, LG – lawful Good, CG –  chaotic good, LN – Lawful Neutral) 
 Kind neighbor(N, NG,LG, LN)  
Entire village talks about the kind old man next doors; when  somebody needs help like chopping some wood or repairing a table – he  will be there. When somebody has run out of food, he would share his. He  is always there when you need him and his house is always full of  people looking for his advice, or simply trying to lift the burden from  their shoulders. While bigger do-gooders focus on world-wide problems  they might ignore the small, every day matters. This is where the king  neighbor excels the most. 
A kind neighbor shall never have far-fetched idealistic plans of  justice and good, he will never think about virtues and holy crusades,  he will help you because it is his nature. He will not perceive himself  as good, nor take credit for what he does. When faced with real evil the  kind neighbor will react as any other person: probably run or put up a  vain fight. Such character never fights evil or injustice, he simply  tries to do Good towards others as far as his humble abilities allow. 
I think that it is very hard to play such character: you are no  hero, no villain but just a man. If you enjoy casual role-play and do  not want to participate in big battles, ongoing struggles of good versus  evil and criminal versus law Role-play then this archetype will work  should you desire to play a good-aligned character. If you have a group  of people you role-play with constantly, you can even build a  substantial reputation of a kind, reliable and supportive person. This  archetype can also be useful if you combine it with some other one, it  surely can bring more depth to your character. 
 Tips:  
-avoid heroic acts. You cannot defeat two cultists abusing that innocent girl, call the guards! 
-being kind doesn’t mean licking people’s shoes. Of course having  your good and charity abused is a way of role-playing your character as  naïve, and it is an option. 
-offer your help to those in need; try not to miss your chances: there won’t be that many. 
-a degree of wisdom and life-experience can add an additional dimension to your character. 
-try not to be too pushy with your help: even the Good should be dosed. 
 Man of duty (LN, LG)  
Man of duty values his honor, his reputation and his duty – he  stands ready to serve his country or his faith to the very last, shall  always avoid doing ill deeds judged by his code of honor and will  maintain a reputation of a reliable, honorable person. He shall fight  invading armies, protect the civilians and oppose villains to the best  of his humble abilities, but is usually lacking personal initiative and  relies on others to give him directions. 
Man of duty may sometimes be pushed towards a vain, stupid action by  his honor and sense of duty and die a romantic death for his faith and  country. You can find such people among the best within the guard  regiments and the military, local nobility and even citizenry – they  behave exactly as the society expects a good person to behave. In time  they can grow from a loyal and devoted executor of orders into an  ‘officer’, giving orders and keeping true to his honor and goal. 
When role-playing this archetype you will probably face challenges  and temptations which will lure you away from the path of honorable  actions, unless you have the OOC presence of mind and tenacity to keep  true to the archetype you are likely to fail. Also you will probably  have the temptation to become a far greater force of good, smiting evil,  showing initiative and going on a holy crusade – this is a viable  option for character progression, but if you wish to remain within the  frames of this archetype – don’t. 
 Tips:  
-develop a strong sense of honor and duty, which are never doubted. 
-be a good executor of orders, accept them with dignity and carry them out with conviction. 
-never take law or justice in your hands. 
-being in a military or guarding regiment is the best opportunity to play this archetype 
-you might benefit from a patron, somebody to direct, guide and give  orders to your character. Become right hand of a warlord or politician,  influential cleric or squire of a paladin. 
-keep a cool head when more High-up characters take credit for your actions: duty comes first, glory second…if at all. 
 Naïve idealist (N, NG, LG, CG) 
Idealists refuse to believe that the world is plagued by darkness  and evil. Where others see criminals they see poor misguided  individuals, pushed down the path of crime by outside factors. Naïve  idealists value life and cannot stand when somebody, somewhere comes to  harm. 
They fiercely oppose executions and public punishments; champion the  cause of peace and often cultural and religious relativism and respect.  When faced with evil or corruption they will most likely be oblivious  to the severity of the situation and simply try to talk sense into the  perpetrator, and then take his word on not doing it ever again  unconditionally. These individuals are usually pushed aside by more  practical do-gooders who shun their affiliation and protection of  cultists and criminals. Naturally you may still pick this more active  approach and take on the whole world: but it will be hard. 
If you wish to play this archetype: be prepared to be disappointed,  be prepared to be demonized, be prepared to be the one in the wrong.  Your actions should always come unconditionally and from within your  heart – even if the mind tells you that it is stupid. The moment you  start thinking, analyzing and doubting that people are actually good and  speak the truth, is the moment you stop being a naïve idealist. If you  do not have the heart to stand being used and shunned, to fail and be in  the wrong…don’t try this. It will end up with a lot of drama 
 Tips:  
-your character champions the cause of peace, respect, order,  cuddliness and cuteness and if he succeeds RP dies as it is built on  conflict and clash. People want to have fun when playing the game, so do  not expect to succeed; you are more likely to fail most of the time. 
-avoid trying to take on the top of more practical do-gooders; they  are more cunning and powerful than your character. You are better off  doing your good deeds from down below, unless you are prepared to face  the consequences. 
-one betrayal, one dishonorable deed anything bad will ruin your  credibility forever. Stay pure, always. (tea with sugar and log-out are  best tools here) 
-if you wish to pursue more active form of idealism and improve the whole world then you should be ready for a very rough ride. 
Shepherd (LG, NG)  
Shepherds are wise men with the knowledge, charisma and dedication  to guide others, preach Good and fortify souls through inspiration.  These characters usually make up the ranks of clergy: preaching their  faith and guiding others in the ways of virtues of their creed.  
You are unlikely to find these characters in the midst of battle or  in any form of action whatsoever – they are good at talking and  inspiring while they might completely lack any practical skill. These  men seek to teach others in the ways of their faith or philosophy,  support those in need, offer guidance to those who wander and help  others reach spiritual integrity. Ideally this archetype is wise, calm  and of strong spirit; but we know that seldom you meet a pure archetype.  You can still role-play your character as a fierce preacher, suffering  no fools and no heresy. 
Whatever role you choose, you should be able and ready to lead:  people will come to you for instructions and woe to you if you cannot  provide the answers they seek! Preaching in the open might not be a good  way of spreading the message, people hate yells. I think that one on  one session and sermons in religious places are the answer. You don’t  have to be part of a church or religion; you can simply be a wise man or  a philosopher, as long as you fulfill your role as a source of wisdom,  inspiration and guidance.  
 Tips:  
-keep good track of the spiritual integrity of your character! It is  your bread and butter. You can of course play a slightly mad, confused  preacher. 
-if you do choose to play an insane character, then mixing some  childish naivety will do great job, mix in some naïve idealist  archetype!  
-organize small events from time to time, showing that you organize  events and create fun for others will improve your credentials. 
-don’t miss an opportunity to give a lesson or a sermon, but do not force your way into everything! 
-getting an apprentice can spice up your role-play, I am sure there are some around willing to follow you. 
-again, you are no hero! When you see an evil Dark Lord coming at  you and your sermon has failed to force him to repent…it might be wise  to run. Or pray to your gods. 
 Crusader (LG, NG, CG) 
Crusaders have good realization that evil is a part of this world,  that people suffer and enemies always encroach on his homeland and  faith. A Crusader shall seek to identify evil in whatever form it is  hiding and take a fight to it, refusing to offer it any chance to exist,  let alone grow roots. The crusaders are bound by a rigid code of honor  and conduct which they either impose on themselves or let their church  of king do so for them. 
A crusader shall always act predictably and honorably, at least  within own culture and faith. He also knows a difference between the  darker hues of grey which manifest in worst kind of men: thieves,  corrupt officials, criminals and true, absolute evil which seeks to  destroy the world as he knows it. A crusader is unlikely to bother with  purely human evil, leaving it to the guards, but he shall smite the  cultists, demons, undead and all those who seek to bring ruin upon the  world.  
When role-playing a proper crusader you have to remember that you  are not an insane zealot – you are a champion of Good. You should be  kind and warm towards your friends, lenient to these less powerful in  mind, body and soul. You should protect those who need your protection  and give charity to the poor, frown upon all evil, disgrace, indignity  and wrongdoing and try to stop it to the best of your abilities. But  remember, do not waste strength on petty criminals….greater evil is out  there somewhere! 
 Tips:  
-try to be respectful to ‘simple’ people, even if they are stupid.  Know that those of lesser strength of soul might be arrogant, foolish,  vindictive and spiteful because they know no better. 
-Do not let evil go unwelcomed! Always speak out against it. 
-Hunt down true evil with unstoppable conviction and dedication. 
-never make deals with shady characters, honor and straightforwardness! 
-you are a crusader, not a berserker…hammer is always good for hitting nails, but it is not always good for fighting evil. 
-This archetype pleas you to be courageous, but remember that when  surrounded by ten cultists your courage will lead to death. So either  play along or accept the consequences of your defiance.  
-sometimes seeing world a bit more black and white than it actually is, is a good thing when playing a crusader. 
-You don’t have to be a paladin to be a crusader: orc shaman  fighting demons and undead and protecting his kin is as much a crusader  as Uther himself! *hopes Uther didn’t hear it* 
 Arbiter (LN, LG)  
An arbiter is a keeper of law, justice and tradition – he is by his  nature a conservative. Arbiters shun all those who deviate from the  established code of laws and virtues, fight back all form of heresy and  are adamant at upholding the law and order. An arbiter is usually no  warrior, so it is unlikely you will use force of arms to fight back  heresy and injustice. You have to rely on others, or on your own  persuasiveness and charisma. The arbiters eat and breathe the status  quo. 
These characters are lawful to the point of being absurd, honor the  traditions and rites of their ancestors and protect their culture – they  live their lives by the book and are unlikely to break even the  smallest rule. Arbiters are usually perfectionists, unable to accept  anything flawed. They hate watching people work with half their effort  or leave work unfinished. Most importantly, these characters are the  loyal hounds of law and will bite off the head of anybody to break or  threaten it. 
When role-playing an arbiter you should be ready for a wall of hate  coming your way: nobody likes people who know everything better and tell  others what to do. Think your steps through with great care, you should  never break the laws or go against the virtues you uphold, doing so  will result in instant loss of credibility and metamorphosis into a  corrupt prince. Never let crimes and misdoings go unpunished, even if  you have to bite your way through the castle walls – justice shall be  done! Never let heresies and deviations roam unopposed, smite them down  with your persuasiveness and stubborn conservatism…change; only a fool  can believe in it! 
 Tips:  
-carefully study the laws, culture and traditions of the community you are part of 
-follow what you preach and uphold! 
-do not let injustices go unpunished, do not give up and keep up the prosecution 
-always challenge heretics and (hopefully) beat them in debates and discussions 
-crack down with the strength of colliding trains at anybody who dares question the status quo! 
-a little arrogance and self-righteousness goes a long way. 
-You will be hated for doing this: always correct people when you see them act not as they should! 
-doubt? Not in a lifetime! You should tattoo “stubbornness” all over  your body, just in case you are about to forget its meaning.  
Fanatic (CG)  
Fanatics have taken their creed and code to an extreme and have  elevated their convictions to the status of the holiest of holiest.  Naturally there is only one way to lead your life in a good way – other  roads are delusions and heresies. It is your duty to force them to  follow the truth, for their own good! 
Occasionally people are not only blind to the truth and grace of  your conviction, but also addicted to their heresy. They won’t abandon  their false ways, no matter what. You know what to do, don’t you? There  is only one way to save them from themselves: stakes, torches, swords  and hammers! You shall never tolerate any deviation from the One truth,  One way of life and One ultimately good and benevolent set of  virtues…those who doubt you and your convictions deserve to die. 
When role-playing a fanatic you must be fully aware that people  don’t want their characters to die, and that your holy war on heresy  might not go as expected. Always be on the lookout for alternative ways  to punish heretics: torture, disgrace…the list goes on. Don’t be  surprised if people get enough of you and try to arrest you though, this  all is part of the fun. Your character thinks he is right and  benevolent, but as player you know better….don’t you? 
 Tips:  
-unlike your character be open for ideas, criticism and suggestions. Respect your fellow role-players 
-be on lookout for willing victims, for without them you are nothing but a sad joke! 
-if you want to play a ranting annoying fanatic who never acts, ignore the previous point. 
-Your character knows only One truth, everything that is “almost” true is still a lie! 
-Even if with great restraint and fear of law you might forgive  those who think differently, you cannot stand those who preach heresies! 
-for the Emperor, play anything related to Warhammer and Warhammer 40k. 
-don’t take your character’s misfortunes too close to heart OOCly, he is a fanatic…you are not. 
-Never do something invasive and permanent to other characters  without discussing it out of character first. You won’t be able to stand  the drama. 
 Saint (LG, NG)  
Saints sit on the other extreme of faith and conviction; whilst  fanatics bring down the hordes of heretics and cut down whole forests to  fuel the fires of inquisition the saints turn inwards to seek spiritual  integrity and peace. A saint doesn’t necessarily have to be a hermit or  an outcast, as long as he maintains unbreakable faith and devotion. 
Being a saint is usually associated with an ascetic life-style,  refusing all decadence and comfort and leading a simple, humble and  sometimes poor life. Naturally you will ask what is the fun with this  character, the potential is endless I answer. You can try and help  others like a kind neighbor would, or wage a systematic war on evil as a  crusader. This archetype is probably boring by itself, unless you enjoy  wandering around and having passive Role-play, waiting for others to  approach you. 
What you have to remember is that your character is a saint- an  embodiment of virtues and ideas he follows. This archetype allows for no  deviation, no doubt…but also no zeal in the bad sense of the word. Your  character is wise enough to know that taking faith to its bad extreme  of fanaticism causes nothing but evil. If you wish to role-play a saint  then you have just signed up to put a lot of thought, effort and  dedication into your character because you have to act like a saint.  Consider your every step carefully, speak and act no more than  absolutely necessary. 
Sometimes you might wish to have a following, becoming more of a  powerful hierophant whom evil fears and good reveres. Just as the evil  Dark Lords you have to let others do most of the job and avoid coming on  the scene too often: only through these actions can you create an aura  of mystery and power around your character and force darkness to flee in  righteous terror when it sees you approach. 
 Tips:  
-polish your characters ideology to perfection, work on it for so long that you start to hate it with your heart and soul 
-stick to your faith, take it slowly, and never act brashly! 
-never speak or act too much: it is hard to remain wise and pure otherwise. 
-Your wisdom is enormous: your characters knows all the pitfalls of faith and would never succumb to reckless zeal. 
-Never give the impression that you are eager to fight, make it  appear that you were actually –forced- to and don’t enjoy it even a bit. 
-do not neglect loyal and enthusiastic followers! They have the power to turn you from a ragged saint into Good Incarnate  
 
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